Steam! ... almost.
Jumped through a lot of hoops to get this far! It's kind of funny, with vibe coding things moved so fast, but so far I think I've spent about 30% of this entire project just getting Steam configure...

Source: DEV Community
Jumped through a lot of hoops to get this far! It's kind of funny, with vibe coding things moved so fast, but so far I think I've spent about 30% of this entire project just getting Steam configured. It isn't even the in-app stuff, just getting all the assets created in the various sizes and figuring out how to use their package uploader. It was educational, though! I'm sure it will go faster next time.. and that is kind of the point of the entire project anyway, just to learn. I've submitted the store presence for review. After that I think that I might be able to start inviting a few friends to play as I finalize this simple game. Here is the beta preview of the Steam store page: AND I added a few achievements too! I think that I'll add a few more visuals, test out the fairness of the current game and then call this one done-for-now before moving on to the next thing! Getting to that done-for-now phase, might take a few more weeks, which was longer than expected.. but we'll see!