What Game Engines Know About Data That Databases Forgot
💡Typhon is an embedded, persistent, ACID database engine written in .NET that speaks the native language of game servers and real-time simulations: entities, components, and systems. It delivers f...

Source: DEV Community
💡Typhon is an embedded, persistent, ACID database engine written in .NET that speaks the native language of game servers and real-time simulations: entities, components, and systems. It delivers full transactional safety with MVCC snapshot isolation at sub-microsecond latency, powered by cache-line-aware storage, zero-copy access, and configurable durability. Series: A Database That Thinks Like a Game Engine Why I'm Building a Database Engine in C# What Game Engines Know About Data That Databases Forgot (this post) Microsecond Latency in a Managed Language (coming soon) Game servers sit at an uncomfortable intersection. They need the raw throughput of a game engine — tens of thousands of entities updated every tick. But they also need what databases provide: transactions that don't corrupt state, queries that don't scan everything, and durability that survives crashes. Today, game server teams pick one side and hack around the other. An Entity-Component-System framework for speed, wit